Start
with a new image (Ctrl+N)
of any size. I used 100 x
100. Fill the background
with any color. I used a
neutral gray.
>>
Step 2
Create
a new layer (Shft+Ctrl+N)
and call it 'bump'. Using
WHITE as LOW and BLACK as
HIGH, create a bump map
(pattern).
>>
Step 3
Click
on the tab labeled
'Channels'. Right click
on 'Blue' and duplicate
it. Name the duplicate
'bump'.
>>
Step 4
Create
another layer and call it
'metal'. Choose a
background and foreground
color that corresponds to
the type of metal you
want to make. I chose two
shades of grey for
aluminum.
>>
Step 5
Select
the 'metal' layer. Go to
Filter>>
Render>> Clouds.
Then, go to
Filter>>
Noise>> Add Noise.
Choose uniform noise and
monochromatic. I used a
noise level of 25.
>>
Step 6
Go
to Filter>>
Blur>> Motion Blur.
Choose and angle of 0
degrees and a distance of
10 pixels.
>>
Step 7
Go
to Filter>>
Render>> Lighting
Effects. Use the
following settings:
Intensity:
25
Focus:
75
Gloss:
75
Material:
100
Exposure:
0
Ambience:
0
>>
Step 8
Don't
click OK yet. Go down to
the texture channel menu
and open it up. Choose
'bump'. Set the height to
25. Now click OK.